Poster for cipher game (puzzlehunt) iNula I have been co-organising since 2010. The poster has two variants, day and night, and differs year from year slightly but mostly just the text changes, this one is from 2012. I tried to keep continuity with some older designs of the poster.
Poster for children cipher game (puzzlehunt) Přerovský ledovec I co-organised in 2010 for TK Cassiopeia Brno.
Poster for children cipher game (puzzlehunt) Boskovická sluj I co-organised in 2013 for TK Cassiopeia Brno.
Poster for cipher game (puzzlehunt) Kód: Zeppelin I co-organised in 2014 for Jiří Mahen library.
Winner diploma for cipher game (puzzlehunt) Per partes I co-organised in 2011. It was cut to four pieces along the colour boundaries and each team member got one piece.
Essentially each cipher in a cipher game (puzzlehunt) can be considered a graphical work on its own. I have already devised, designed and realised around a hundred of such ciphers and puzzles both for public games iNula and Per partes, and also for some private ones. Many ciphers have the form of plain text, others are represented by physical objects or even the environment. Some are graphical in one sense or another; a handful of selected creations of this kind is presented here.
I draw relatively a lot scientific illustrations for my papers, posters and talks (and occassionaly for papers, posters and talks of my colleagues). Some are simple, some are more elaborate. Some of them or their parts were, in fact, calculated instead of drawn because humans are poor at depicting things such as randomness or roughness correctly.
Data, mask and presentation visualisation in Gwyddion user guide.
Overview of typical spectral ranges relevant for the contributions of various processes to the dielectric response of materials.
Gwyddion is not only a great microscopy data analysis software. It has also been acquiring a number of artificial random surface/image/pattern/texture generation algorithms thanks to my interest in them. Some examples follow. Generally, they are based on real physical models, but often heavily simplified.
Every zombie must love non-equilibrium Ising models as they can provide an infinite supply of brains.
Thanks to the ‘naturally shaped’ cells, Voronoi tessellations never fail to give interesting result. This time the cells were kind of rectangular, but with a twist.
An impressionistic maze? Well, actually it is the non-equilibrium Ising model again, this time tweaked to obtain squarish waves.
Micronetwork was a project solved at Department of Physical Electronics for which I created some promotional materials in years 2010 to 2012. The designs had to incorporate in one way or another the existing logo of the project and various mandatory graphical elements.
Memory game (called pexeso in Czech) on the topic of plasma technologies (2011).
Warning: The linked PDF is huge (close to 100 MB).
Memory game (called pexeso in Czech) on the topic of nano-world (2012).
Warning: The linked PDF is huge (close to 100 MB).
Cover of PhD thesis of my friend Jiří Polcar (2004), see also detail of the image.
Splash screen of SPM data analysis program Gwyddion I am a developer of (2006). I also drawn almost all the icons – out of necessity since we had no one else to do it. Some are rather poor, but anyway I have learned a few things about icons thanks to this work.
Logo of my cipher game (puzzlehunt) team kancl. The logo is a collective work of the entire team; we created it for TMOU X that took place in 2008.
Logo I designed for my work group of Plasma Technologies at CEITEC (2012).